Where wild Faerie Dragons change in color as they age, running the entire spectrum of the rainbow as they get older, the descendants of those who settled into learning the ways of the civilized races can be born any color, and often times have scales that shine in multiple colors at once. Casting Time: 1 action A duplicate can be destroyed only by an attack that hits it. As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn: 1–4. Dragon name generator . Range: 30 feet Whichever form you choose, each light sheds dim light in a 10-foot radius. Mods, it's been almost a year since this was posted, can we get this information incorporated into the Older Faerie Dragon stat block? When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st. These are spell effect markers for Dungeons and Dragons, which make tracking combat effects a breeze during encounters. All stealth gear (lockpicks, hidden daggers, etc) glows in the dark. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The faerie dragon, and the Oriental dragons—lung wang (sea dragon), pan lung (coiled dragon), shen lung (spirit dragon), t'ien lung (celestial dragon), tun mi lung (typhoon dragon), yu lung (carp dragon), chiang ling (river dragon), and li lung (earth dragon)—appeared in the Monstrous Compendium Forgotten Realms Appendix (1989). Confetti everywhere! Innate Spellcasting. The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it doesn’t have a challenge rating). Faerie Dragon (Orange) Faerie Dragon (Red) Faerie Dragon (Yellow) Smoke Dragon; Wyrmling Wind Dragon; Back to top ... A searchable D&D 5e creature list. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature. The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The creature card would seem to infer that an (Older) Faerie Dragon doens have the spells of the red, orange, and yellow (Younger) Faerie Dragon, spells it learned as it got older. Innate Spellcasting. Travelers can play to a faerie dragon’s draconic nature by offering it “treasure” in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory. If the condition isn’t met before the spell expires, the activity isn’t performed. An unwilling creature must make a Wisdom saving throw to avoid the effect. Casting Time: 10 minutes FAERIE DRAGON A faerie dragon is a cat-sized dragon with butterfly wings. The third edition of Dungeons & Dragons classifies dragon as a type of creature, simply defined as "a reptilelike creature, usually winged, with magical or unusual abilities".The dragon type is broken down into several classifications. All faerie dragons have innate spellcasting ability, gaining new spells as they mature. From huge, world destroying creatures, to smaller, more docile beings, and from evil, coarsely scaled behemoths, to friendly, serpentine beasts. You can use your action to control the hand. This stat block and the associated stat block needs to be combined to provide a complete stat block. Please enable JavaScript to get the best experience from this site. Orange, 1/day: color spray. A chaotic offshoot of the pseudodragon, the faerie dragon lives in peaceful, tangled forests and thrives on pranks, mischief, and practical jokes.. Faerie dragons resemble miniature dragons with thin bodies, long, prehensile tails, gossamer butterfly wings, and huge smiles. Casting Time: 1 action You can use your action to dismiss the illusory duplicates. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. I think clarifying that it goes through the rainbow color spectrum would be helpful as well. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue) Aug 29, 2015 - The mischievous faerie dragons came from a branch of the dragon family tree,3 closely related to pseudodragons.5 They were intelligent and capable of using language.1 1 Description 2 Personality 3 Combat 3.1 Breath Weapon 4 Society 4.1 Lair 4.2 Diet 5 Notable Faerie Dragons … Duration: 1 round. All faerie dragons have innate spellcasting ability, gaining new spells as they mature. Some particularly daring patrons will pay handsomely for a high ‘straight from the source’, taking the breath attack of the faerie dragonhead on and inhaling deeply. The dragon stays out of sight, watching invisibly as its victims contend with its pranks. Range: 60 feet 2nd-level Illusion Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance. Physical interaction with the image reveals it to be an illusion, because things can pass through it. true dragons who are the only ones of their kind) that have had their statistics been published in official (A)D&D products. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its merriment fading only if it is attacked. ©2021 D&D Beyond | All Rights Reserved | Powered by Fandom Games. This site works best with JavaScript enabled. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. They are Inspired by the Faerie Dragon from the Monster Manual. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. Duration: 1 minute. As the image changes location, you can alter its appearance so that its movements appear natural for the image. Casting Time: 1 action A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow. Hey, I'm looking for some advice and/or critcism on a homebrew race, the Fey Dragonborn. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Deleted it now that it has been updated by a helpful mod!https://www.dndbeyond.com/forums/d-d-beyond-general/d-d-beyond-feedback/56303-faerie-dragon-older-stat-block#c3. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment. Subrace: Faerie Dragonborn [edit | edit source] Faerie Dragonborns are dragonborns who were born from a polymorphed Faerie Dragon parent, and a humanoid. If you create an image of an object-such as a chair, muddy footprints, or a small chest-it must be no larger than a 5-foot cube. Bite. Casting Time: 1 action Dungeons And Dragons - 5th Edition: Monster List, All monsters in the Monster Manual and other books, in an easily searchable table! Ability Score Increase. Range: 300 feet A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. As the dragon ages and changes color, it gains additional spells as shown below. Meet desperate brigands, friendly pilgrims, ... 1 Faerie Dragon (red/orange/yellow) (Monster Manual p.133) These colors have a bright hue that tend to amaze all who see it. Creatures that can’t be charmed are immune to this effect. You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. Gem dragons were a type of dragon with crystalline scales. The dragon exhales fire in an 60-foot line that is 5 feet wide. Sleep Breath. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example. See more ideas about 5e races, dnd 5e races, dnd. Friendly and Bright. You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The dragon has advantage on saving throws against spells and other magical effects. A faerie dragon is a cat-sized dragon with butterfly wings. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. Casting Time: 1 action Travelers can play to a faerie dragon's draconic nature by offering it "treasure" in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory. 5–6. The target assumes the hit points of its new form. If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. This name generator will generate 10 random dragon names and titles. 5-6. If you or any of your companions damage the target, the spell ends. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. 133. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn: 1-4. Magic Resistance. A dazzling array of flashing, colored light springs from your hand. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain. Red, 1/day each: dancing lights, mage hand, minor illusion, Evocation Cantrip Pseudodragons are around the size of an average house cat and are typically neutral good. 4th-level Illusion Any equipment the dragon wears or carries is invisible with it. Range: 120 feet 1st-level Illusion If a creature discerns the illusion for what it is, the illusion becomes faint to the creature. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. The dragon has advantage on saving throws against spells and other magical effects. thanks for this reference Quipper! Bestiary. As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Euphoria Breath (Recharge 5–6). (i.e. Similarly the evil gray dragon and the good steel dragon appeared in Dragon #62 (June 1982). I am surprised this was opened up to me, a user without any source book featuring this creature. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. The only warning of a faerie dragon’s presence is a stifled giggle. Source available on Github. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. Pseudodragons are tiny versions of their much larger cousins, normal dragons. Superior Invisibility. Dragons vary greatly depending on the style of fiction you happen to be reading, playing or watching. The entire camp is now covered in faerie dragons who won’t leave the players alone. With two duplicates, you must roll an 8 or higher. The faerie dragons of Ashenvale are known for their playful demeanor, seemingly disappearing on a whim. From birth to age 5, they take on a strong red hue. Travelers can play to a faerie dragon's draconic nature by offering it "treasure" in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory. You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. The spell ends when all three duplicates are destroyed. Or glitter. Three illusory duplicates of yourself appear in your space. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. Euphoria Breath (Recharge 5-6). For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. 4th-level Transmutation Faerie Dragons first appeared in issue #62 of Dragon Magazine, before receiving an upgrade to the Monster Manual II - this was during the days of Advanced Dungeons & Dragons1st edition. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success. They can be red, orange, yellow, green, blue, indigo, or violet, however unlike their non-faerie counterparts, their color does not affect their natural abilities. Range: 30 feet When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. Conjuration Cantrip Hit: 1 piercing damage. 1 Types 2 Appendix 2.1 See Also 2.2 Sources 2.3 References 2.4 Connections Amethyst dragons Amethyst dragons were neutral, logical dragons. The illusion also ends if you dismiss it as an action or cast this spell again. The image can’t create sound, light, smell, or any other sensory effect. Aberrations Beasts Celestials Constructs Dragons Elementals Fey Fiends Giants Humanoids Monstrosities Oozes Plants Undead Components: V, S These dragons are not of any of the kinds in Table: True Dragon Kinds , even if the their given … Duration: Concentration, up to 1 minute. )The 4th edition cosmology of the Eberron campaign setting is divided into three main parts. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. , pg. True dragons are dragons which increase in power by age categories (wyrmling to great wyrm). A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Red, 1/day each: dancing lights, mage hand, minor illusion. The color of the faerie dragon designates which spells it can cast, so a Green one could cast the spells for Green, Yellow, Orange, and Red.) A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range. A duplicate’s AC equals 10 + your Dexterity modifier. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious. Thanks! As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Magic Resistance. Range: 120 feet (i.e. Superior Invisibility. Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) The Colors of Age. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it. It can innately cast a number of spells, requiring no material components. With one duplicate, you must roll an 11 or higher. Bite. It can innately cast a number of spells, requiring no material components. Faerie dragons were extremely small in comparison to their large metallic or chromatic dragon cousins—about the size of a cat. The dragon must make a CON saving throw (DC 22). At Higher Levels. The hand lasts for the duration or until you dismiss it as an action. Skills Arcana +4, Perception +3, Stealth +7, Senses darkvision 60 ft., passive Perception 13, Challenge 1 (200 XP) for a red, orange, or yellow faerie dragon; 2 (450 XP) for a green, blue, indigo, or violet faerie dragon. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. You can’t create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte’s stench). You create a sound or an image of an object within range that lasts for the duration. Components: V, S, M (a stone, a twig, and a bit of green plant) 1)Pseudodragon starts out at 2 HD.2) HD will never change. From 6 - 10, orange; 11 - 20, yellow, 21 - 30, green; 31 - 40, blue, 41 - 50, indigo; 51 +, violet. Physical interaction with the image reveals it to be an illusion, because things can pass through it. A typical Faerie Dragon resembles a dragon the size of a house cat with colorful, gossamer wings, similar to a butterfly's. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.”. They spent most of their time on the Inner Planes. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). You can move the hand up to 30 feet each time you use it. They had lavender skin and crystal-like scales. The language needs to be tightened up a bit. A faerie dragon is a cat-sized dragon with butterfly wings. Any equipment the dragon wears or carries is invisible with it. Unicorn icon by Delapouite under CC BY 3.0. They were aloof, solitary, and self-centered. All faerie dragons have innate spellcasting ability, gaining new spells as they mature. Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Environment: The hand can’t attack, activate magic items, or carry more than 10 pounds. At Higher Levels. Red, 1/day each: dancing lights, mage hand, minor illusion. 3rd-level Illusion A highway connecting two prominent cities, an ancient trail through sylvan woods or a road built by dwarves and now used by local tribes. A creature is unaffected by this spell if it can’t see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight. 1) Faerie Dragon starts out at 3 HD.2) HD will never change. Richard Alan Lloyd more methodically filled in “the tints of the color wheel” in Dragon #65 (September 1982) with his own yellow, orange, and purple dragons. The suggested course of action can continue for the entire duration. Casting Time: 1 action Fire Breath. Components: S, M (a bit of fleece) When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration. If somehow a person were unlucky enough to find themselves tossing a second or third sac of Firebulb powder into a dragon's mouth, the dragon's CON save DC increases by 4 with each additional spice bundle. Jan 4, 2021 - Explore Michael Craigo's board "DnD 5e Races", followed by 175 people on Pinterest. This spell transforms a creature with at least 1 hit point that you can see within range into a new form. These can be used in … Duration: Concentration, up to 1 hour. Limited Telepathy. Each time a creature targets you with an attack during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates. Other, less common dragons are known to exist. It ignores all other damage and effects. Red - 5 years or less Orange - 6-10 years Yellow - 11-20 years Green - 21-30 years Blue - 31-40 years Indigo - 41-50 years Violet - … Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. ©2021 Wizards. A spectral, floating hand appears at a point you choose within range. Duration: Concentration, up to 8 hours. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see).
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